Status : Verified
Personal Name Evangelista, Carlo Martin B.
Resource Title Video games metadata schema through the analysis of steam user tags
Date Issued 22 December 2017
Abstract Web 2.0 is a term that describes how the internet is changing from static web pages to a more robust internet which uses technology to provide a better experience to users. One important factor in this environment is the major participation of its users, and a good example of that factor is user tagging. User tagging or collaborative tagging is the process by which users add metadata in the form of keywords to shared content.

Steam, the focus of this study, is an online digital distribution, digital rights management, and social networking platform developed by Valve. One of Steam's latest feature is the inclusion of user tagging called Steam Tags. But even with the inclusion of this feature, information retrieval in Steam is still lacking, as there are cases in which games are tagged improperly resulting in wrong video game recommendations. This study sought to help correct the problem of improper tag usage by creating a custom video game metadata schema for Steam.

The study first sorted all the user tags related to video games into categories based on their concepts. The researcher then compared the categories formed into two formal video game metadata schemas, the Video Game Metadata Schema (VGMS) by the University of Washington Information School Game Research (GAMER) Group and Seattle Interactive Media Museum, and the Core Metadata Schema for Cataloging Video Games (CMSCVG) by The Game Metadata and Citation Project. The resulting union became the basis for the custom schema for Steam.

The sorting of video game related tags resulted in a set of 25 categories, 18 of which correspond to the VGMS and CMSCVG schemas. These categories are: Gameplay Genre, Narrative Genre, Theme, Setting, Mood, Mechanics, Progression, Protagonist, Special Hardware, Number of Players, Ending, Visual Style, Dimension, Point of View, Rating, Price/MSRP, Franchise, Additional Content Seven new categories were formed outside of the schemas: Assessment, Competitiveness, Movement, Production, Relationships, User Input, and User Interaction.
Degree Course Bachelor of Library and Information Science
Language English
Keyword Interactive media; Metadata schema; Video games
Material Type Thesis/Dissertation
Preliminary Pages
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