Status : Verified
Personal Name Marquez, Justin Fulberth U.
Resource Title Foresight analysis of spatial computing: exploring the future of interactive learning experiences through extended reality technology in the Philippine arcade industry
Date Issued 12 December 2024
Abstract Recent advancements in spatial computing, 5G connectivity, real-time rendering technologies, and the affordability of extended reality (XR) hardware have driven the rise of XR applications across different industries. These advancements have unlocked the potential for immersive, interactive experiences that blend the physical and digital worlds. While the global arcade industry has begun incorporating XR to provide enhanced entertainment experiences, the Philippine arcade industry has been slow to adopt, with only a few companies experimenting with these innovations.

This study delves into the potential introduction of educational applications within the Philippine arcade industry through XR technology. The concept can potentially open doors to diversify entertainment center products, offerings, and services by exploring different applications these emerging technologies can offer and potentially disrupt. As the country improves its digital infrastructure, regulations, and access to advanced technologies, now is the opportune moment to conduct a foresight study that explores the possible futures of this technology integration in the Philippines.

This technology foresight study employed a scenario-building methodology to gather data, identify uncertainties, and systematically create alternative futures. Three potential future scenarios were developed: a scenario where XR technology reshapes arcade centers into more holistic hubs that offer learning experiences through XR and other emerging technologies; a scenario where market adoption and financial barriers prevent XR from gaining traction; and a scenario where XR is adopted gradually, with mixed success. Key factors influencing the success of XR technology in arcades include technological advancements, market demand, government policy, and financial viability.
Degree Course Master of Technology Management
Language English
Keyword Virtual reality; Augmented reality; Edutainment; Extended reality; Mixed reality
Material Type Thesis/Dissertation
Preliminary Pages
48.34 Kb
Category : P - Author wishes to publish the work personally.
 
Access Permission : Limited Access